Therefore, this collection steps away from the 'action' prefixed branch of RPGs, instead embracing a more traditional role-playing flavour. This selection of the best Nintendo Switch RPGs will evolve over time as Switch's library expands even further.īut where's Witcher 3? Where's Dragon's Dogma? Where's Game X, Game Y, and Game Z? Well, given Switch's ample library, we feel that spreading out the genres a little gives games across the spectrum more room to breathe. Below you'll find our picks for the Switch's essential role-playing games, in no particular order. Nintendo Switch has amassed a huge number of quality titles across almost every category since launching back in 2017, and the RPG genre is certainly no exception. Like all DOS2 mods, enabling this will disable achievementsįor those who feel like this game is too much of a "cheat", here is an optional tactician mode difficulty increase mod: įOR MULTIPLAYER: Corex has a great guide on how to play multiplayer with more than 4 player.Updated With Star Ocean: The Second Story R and Super Mario RPG Enjoy! Please use in co-op multiplayer at your own risk. Also character assignment is pretty funky apparently. There are apparently some issues with getting any dialogue between different characters and players. For those asking about multiplayer/co-op, I haven't tested and I haven't been intending for this to be a multiplayer mod, but apparently it does work to some degree. According to baardvaark the crime system is only scripted for 4 criminals so please be careful if you get arrested. Note that other more important story instances that do reference your companions are intact like talking to your god in Act 1. They aren't super gamebreaking (you can normally choose the alone options even if you do have a party, it's just that the group option will be gone). I will look to see if I can push fixes for these later, but for now dialogue editing is not enabled in the Divinity Engine. These are not using the party full flag and it may be an overflow error on those specific dialogue choices that I need to manually edit individually. Some minor conversations treat you like you are alone if you have >3 companions such as Margo and some of Gawin's dialogue (although Gawin still retains one choice that acts like you have companions with you). I may upload a separate mod for new games only in the future with the dialogue fixes. ![]() I have not yet tested party decision dialogues yet and I am not sure those are functional for all companions.ĮDIT: Changes have been reverted for the time being as they break save games (they work on new games). In my testing it seems that this change only effects new games unfortunately. UPDATE: Reflection dialogues have been fixed so that all companions should now comment. I have not looked into any UI or controller interface changes yet, and I suspect it'll either be difficult or maybe even not accessible through the Divinity Engine. There have been reports that this is not compatible if you are using a controller instead of K/M setup, as the controller interface does not allow you to select the additional party members that you can recruit. Barter menu has party members portraits going across the top of the screen but they're all still functional and you can click on all of them. You can also very easily just click on the portraits in the sidebar to switch between characters. It's still completely usable, just the behavior is weird. ![]() Character sheet menu is a little wonky if you use the arrows to navigate. However Zlayer has confirmed that dismissing and re-recruiting companions will allow the party size limit to be removed. Note: On existing saves the mod works best without a full party / with no-one yet recruited. I have confirmed that all companions transfer over successfully into Act 2. I've successfully tested out combat, bartering, companion attitude change, full companion quest lines in Act 1, formations, character sheet and inventory menus. I've done initial testing, playing as Fane and adding all the other origin characters in Fort Joy. Initial mod to allow more than 4 followers.
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